Video Gaming Exploration Part 4: Lure of the Labyrinth

The Lure of the Labyrinth is set on a strong foundation of a creator who wants to meet students where they are in their learning, and challenge them to create new, valuable learning experiences through video games. Gee put it best in his video when he said “ when humans understand something, they are able to literally able to run a simulation through their head.” When students are working on pre-algebra problems after playing this game, they will think back to the simulation from Lure of the Labyrinth and make the connections that will last much longer than memorizing equations or rules. Problem solving skills are essential, and by working with video games, we allow students to create stronger connections, problem solve, and even have fun. Would I use this game in my classroom if I were in a position to teach pre-algebra? Absolutely. I think that the creator of this game was extremely intentional with the game, how it is set up, and how it should be used, which makes it easy for an educator to see the functionality and explore possibilities.

One thought on “Video Gaming Exploration Part 4: Lure of the Labyrinth

  1. Rachael,

    I really enjoyed keeping up with your journey on exploring this game and it was interesting to see how everything panned out. I’m glad you included pictures of the game as it seems like there was a lot of detail, and it is helpful to someone who hasn’t played the game before like myself! This game seems like it holds a lot of challenges, which can be effective for the older grade levels by keeping them engaged and wanting to do more. Awesome post!

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