The Lure of the Labyrinth is a role playing game that allows players to take on a new identity when they play. The games are simple, but the player must learn by playing the game, or “by doing.” When students learn by doing, Gee says that humans understand it “ by running a simulation through their head” which is so powerful in learning. After playing the game for about a week, I have learned all about the adventure style of the Lure of the Labyrinth video game, I realized that there are so many different adventures that I must accomplish. Each time I accomplish one, I have another “mission” to work on. This is similar to the concept in Gee’s article that children need to have work where there are well designed problems, which means that one problem comes after another intentionally. Most of the adventures do not contain directions, which means that the student or gamer would have to use trial and error until they could figure out a pattern to the game. You also cannot move on from one mission until you complete the previous one. There is a variety of doors throughout the game that you have to enter. Once you enter, you complete a mission, check the map to see where the next mission is, and repeat the cycle. The goal of the game – as far as I am concerned at this point – is to find Brutus, the main characters pet. I am currently struggling to complete a mission where you have to create a recipe using variables, shown below. The game does not provide any directions, cues or insight as to how to complete each mission, but it does allow you to restart with new numbers.